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Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Friday, August 29, 2025

Fighting Game project update!

Big update about my game-project: "Variaclash". 


All the fight mechanics are in, we got normals, specials, supers, ring-outs, counters, dodges, combos, etc. I'll be refining them as I go, but it's time to focus on character creation for awhile.


And, since I figured out how to Glaze animated GIFs (I really recommend anyone who posts art online look into Glaze), I just wanna show off some animations I've been doing for the first of many selectable characters, Captain Garbage! 


"Some say he's the valiant superhero who defends the city from evil with the power of garbage. Others say he's a crazy trash-obsessed hobo who lives at the dump and thinks he's a superhero. Perhaps he's a bit of both..."





Moves (May be subject to change):
Trash-A-Rang: 🢀🢇🢃🢆🢂+P
Trash-Bash: 🢂🢃🢆+P
Trash-Dash: 🢃🢇🢀+K
Banana Peel: 🢃🢃+K
Double Knee Bash: 🢂+SK
Slide Kick: 🢆+SK
Dive-Chop: 🢆+SP (in air)


Hyper Attacks:
Trash Can-Non: 🢃🢆🢂🢃🢆🢂+P
Trash Dash Bash Crash N' Smash: 🢃🢆🢂🢃🢆🢂+K
Dumpster Drop: 🢃🢇🢀🢇🢃🢆🢂+P

Thursday, February 22, 2024

I'm making a fighting game in Godot!

 


Been working on a fighting game project in the Godot game engine. Finally got together the basic template/structure for one. These two crash-dummy-like place-holder characters can kick, punch, jump, duck, throw, and perform unique special moves with the classic motion inputs. Plus they each have a life-bar that depletes as they take damage and a winner is declared when someone runs out of HP and is KO'd.

Now it's just a matter of creating characters and fleshing out the mechanics. I've got a sketchbook full of ideas!