Yet another test animation, this time it's one I did years ago for my short, Crackergeist. It's a walking and expressions test (I like to do those when I build a character model), but it's also an experiment in Blender's cloth simulation.
The cloth sim worked well enough in the animation tests, but (as you may have noticed) I couldn't get it to work in the actual film. His shirt kept sliding off his body or just falling apart.
The cloth sim worked well enough in the animation tests, but (as you may have noticed) I couldn't get it to work in the actual film. His shirt kept sliding off his body or just falling apart.
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